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RUNNERS' GUIDE v.1.001.06.tciv
EQUIPMENT: PATCH KIT
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ITEM: PATCH KIT
MANUF: various
USE[S]: Repair minor physical damage to a SHELL.
OVERVIEW: Basic injector-type delivery system for introducing specialized surgical swarmlets into a SHELL's circulatory system.
• Restores HEALTH [over time]
• Temporarily reduces likelihood of death
• WARM FEELING
REMARK: Patch kits are easily as valuable as ammunition, treat them with respect.
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RUNNERS' GUIDE v.1.001.06.tciv
EQUIPMENT: SHIELD CHARGE
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ITEM: SHIELD CHARGE
MANUF: various
USE[S]: Recharge your SHELL's depleted shields.
OVERVIEW: Portable power pack holds sufficient energy to restore functionality to a standard LEVEL 1 personal shield device [PSD].
• Fully recharges LEVEL 1 shields
• May be used to partially recharge up to LEVEL # PSDs
• NON-RECHARGABLE
REMARK: Survival rates for RUNNERS with low SHIELDS are less than ideal.
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RUNNERS' GUIDE v.1.001.06.tciv
EQUIPMENT: PANACEA KIT
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ITEM: PANACEA KIT
MANUF: various
USE[S]: Repair major physical damage to SHELL, recharge depleted SHIELDS, detoxify biosynthetic tissue, purge non-certified executables.
OVERVIEW: Synthesizes HEALTH/SHIELD/MCH/OS repair technologies into one advanced multi-function healthcare device for addressing extensive physical trauma and malicious code in damaged SHELLS.
• Restores HEALTH
• Recharges SHIELDS
• Removes MALWARE
• NON-ADDICTIVE
REMARK: One stop fix-it shop.
REMARK: !!!DO NOT WASTE ON PAPERCUTS!!!
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RUNNERS' GUIDE v.1.001.06.tciv
EQUIPMENT: OS DEBUG [OS]
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ITEM: OS DEBUG [OS]
MANUF: various
USE[S]: Purge your SHELL's operating systems [OS] of malicious code and executables.
OVERVIEW: Portable, single-use diagnostic and system security tool with secure, encrypted, wireless ~30 Pbps connectivity. Temporarily reinforces system OS Firewall to counter invasive or disruptive software irregularities in your SHELL's operational/functional systems.
• Removes malicious software STATUS EFFECTS:
• [EMP, HACK, etc.]
• DONE IN SECONDS
REMARK: A clean OS is an efficient OS, an efficient OS is a clean SHELL, and a clean SHELL is a happy RUNNER.
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RUNNERS' GUIDE v.1.001.06.tciv
EQUIPMENT: MECHANIC'S KIT [MCH]
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ITEM: MECHANIC'S KIT [MCH]
MANUF: various
USE[S]: Clear biosynthetic systems of harmful contaminants.
OVERVIEW: Advanced infusion system for delivering multi-function restorative countermeasures to help clear hazardous effects from SHELL hardware. Temporarily boosts biosynthetic systems efficiency.
• Counters SHELL hardware damage caused by:
• [Frost buildup, Immobilization, Overheating, Toxicity]
• NOW WITH LESS BRUISING
REMARK: Understanding when to use it is the first step towards acquiring situational awareness.
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RUNNERS' GUIDE v.1.001.06.tciv
EQUIPMENT: ANTI-VIRUS PACKS
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ITEM: Anti-Virus Protection Pack
MANUF: NuCaloric Agricultural
USE[S]: Augments data security systems.
OVERVIEW: Installs a focused layer of software integrity protections to your shell's operational systems to prevent functional degradation when encountering active data corruption fields.
• Prevents DATA CORRUPTION
• TEMPORARILY
REMARK: Better security would require employing a Brilliant System.
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RUNNERS' GUIDE v.1.001.06.tciv
EQUIPMENT: CARDIO KICK
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ITEM: CARDIO KICK
MANUF: NuCaloric Wellness
USE[S]: Greatly boost agility and stamina while alleviating heat build-up for a short period.
OVERVIEW: Injector-type delivery system for performance-enhancing nanocoolants engineered to ease heat buildup in a SHELL's biocybernetic systems.
• Boosts AGILITY and STAMINA
• Increases HEAT MITIGATION CAPACITY
• # second duration.
• NO WEIRD AFTERTASTE
REMARK: Best used when you ALREADY need to be somewhere you're not.
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RUNNERS' GUIDE v.1.001.06.tciv
EQUIPMENT: ENERGY AMP
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ITEM: ENERGY AMP
MANUF: various
USE[S]: Increases recharge speed of PRIME and TACTICAL abilities.
OVERVIEW: Basic injector-type delivery system for performance-enhancing supplements; gets you BACK IN THE FIGHT QUICK.
• Increases ENERGY PRODUCTION
• Recharges PRIME and TACTICAL ABILITIES in SECONDS
• NO BURNING SENSATION
REMARK: Handy for protracted fights and/or mistimed hostile contact.
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RUNNERS' GUIDE v.1.001.06.tciv
EQUIPMENT: SELF-REVIVE
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ITEM: SELF-REVIVE KIT
MANUF: various
USE[S]: Repairing catastrophic physical injury, restoring full functionality to synchronization OS after system failure.
OVERVIEW: Self-contained, single-use emergency trauma kit used to repair all but the direst of physical injuries. Once revived, additional mending is required / recommended.
• Restores FUNCTIONALITY / Gets you BACK ON YOUR FEET
• DOES NOT restore full SHELL health
• WE'VE ALL BEEN THERE
REMARK: As long as there is still enough left of you to press a button, you should be okay.
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RUNNERS' GUIDE v.1.001.06.tciv
EQUIPMENT: SIGNAL JAMMER
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ITEM: SIGNAL JAMMER
MANUF: various
USE[S]: Visual obfuscation; temporary defensive camouflage.
OVERVIEW: Hackware that obfuscates the user's physical presence via optic perception scrambling, creating a virtual glitch mapped to the user's movements to confuse enemy visual patterns and complicate tactical awareness.
• Visual effect only covers user
• # second duration
• MAY CAUSE NAUSEA
REMARK: Useful for both breaking and initiating contact.
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RUNNERS' GUIDE v.1.001.02.tciv
RUNNER TACTICS: AMPED PRIME
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PRIMED AND READY: A RUNNER SHELL's PRIME ABILITY is their signature survival tool. It's how they control a moment. It's how they make a statement when push comes to shove. But PRIME ABILITIES come at a cost. The energy required to power their function and deliver their full effect requires time to build. That's where ENERGY AMP comes in. Its instant energy boost helps a RUNNER keep their ABILITIES primed for deployment.
ENERGY AMP is useful anytime, but RUNNERS who carry them as a force of habit tend to find ways to use them at the most opportune times, creating imbalances in combat as they trigger another round of their PRIME well before their energy should have cycled back to full.
REMARK: Do not leave an AMP behind. Use it if you can't carry it. Even if it's a waste. Because your enemies will.
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RUNNERS' GUIDE v.1.001.02.tciv
RUNNER TACTICS: KILL JAMMER
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SIGNAL FRY: Information is a weapon like any other. In the right hands, it is as lethal as any firearm. Removing it from an encounter, even temporarily, can shift an advantage. That is the true value of a SIGNAL JAMMER—it changes perception in your favor. When active, your enemies have limited access to the full facts of the fight as you avoid ping indicators meant to mark your location, or simply confuse their optics for the instant you need to gain the upper hand. The scrambled read of incoming data shifts their awareness in ways that confuses reality and puts them on their heels. Few things are as deadly.
For seasoned RUNNERS, a SIGNAL JAMMER is another piece of tech to never leave unused. Either carry it or use. There is no disadvantage to obfuscating your presence on a planet that is actively trying to kill you.
REMARK: Make them question their own eyes.
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